- @DomName('WebGL2RenderingContext.framebufferTexture2D')
- @DocsEditable()
- @Experimental()
void
framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level)
Source
@DomName('WebGL2RenderingContext.framebufferTexture2D')
@DocsEditable()
@Experimental() // untriaged
void framebufferTexture2D(int target, int attachment, int textarget,
Texture texture, int level) =>
_blink.BlinkWebGL2RenderingContext.instance
.framebufferTexture2D_Callback_5_(
this, target, attachment, textarget, texture, level);