- @DomName('WebGL2RenderingContext.framebufferTextureLayer')
- @DocsEditable()
- @Experimental()
void
framebufferTextureLayer(int target, int attachment, Texture texture, int level, int layer)
Source
@DomName('WebGL2RenderingContext.framebufferTextureLayer')
@DocsEditable()
@Experimental() // untriaged
void framebufferTextureLayer(
int target, int attachment, Texture texture, int level, int layer) =>
_blink.BlinkWebGL2RenderingContext.instance
.framebufferTextureLayer_Callback_5_(
this, target, attachment, texture, level, layer);