- @DomName('WebGL2RenderingContext.getActiveUniformBlockName')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniformBlockName') @DocsEditable() @Experimental() // untriaged String getActiveUniformBlockName(Program program, int uniformBlockIndex) => _blink.BlinkWebGL2RenderingContext.instance .getActiveUniformBlockName_Callback_2_( this, program, uniformBlockIndex);