- @DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
- @DocsEditable()
- @Experimental()
Object
getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname)
Source
@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniformBlockParameter(
Program program, int uniformBlockIndex, int pname) =>
(_blink.BlinkWebGL2RenderingContext.instance
.getActiveUniformBlockParameter_Callback_3_(
this, program, uniformBlockIndex, pname));