1. @DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
  2. @DocsEditable()
  3. @Experimental()
Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname)

Source

@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniformBlockParameter(
        Program program, int uniformBlockIndex, int pname) =>
    (_blink.BlinkWebGL2RenderingContext.instance
        .getActiveUniformBlockParameter_Callback_3_(
            this, program, uniformBlockIndex, pname));