1. @DomName('WebGL2RenderingContext.getBufferParameter')
  2. @DocsEditable()
  3. @Experimental()
Object getBufferParameter(int target, int pname)

Source

@DomName('WebGL2RenderingContext.getBufferParameter')
@DocsEditable()
@Experimental() // untriaged
Object getBufferParameter(int target, int pname) =>
    (_blink.BlinkWebGL2RenderingContext.instance
        .getBufferParameter_Callback_2_(this, target, pname));