- @DomName('WebGL2RenderingContext.getShaderParameter')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getShaderParameter') @DocsEditable() @Experimental() // untriaged Object getShaderParameter(Shader shader, int pname) => (_blink.BlinkWebGL2RenderingContext.instance .getShaderParameter_Callback_2_(this, shader, pname));