1. @DomName('WebGL2RenderingContext.getUniform')
  2. @DocsEditable()
  3. @Experimental()
Object getUniform(Program program, UniformLocation location)

Source

@DomName('WebGL2RenderingContext.getUniform')
@DocsEditable()
@Experimental() // untriaged
Object getUniform(Program program, UniformLocation location) =>
    (_blink.BlinkWebGL2RenderingContext.instance
        .getUniform_Callback_2_(this, program, location));