- @DomName('WebGL2RenderingContext.getUniform')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getUniform') @DocsEditable() @Experimental() // untriaged Object getUniform(Program program, UniformLocation location) => (_blink.BlinkWebGL2RenderingContext.instance .getUniform_Callback_2_(this, program, location));