- @DomName('WebGL2RenderingContext.getUniformBlockIndex')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getUniformBlockIndex') @DocsEditable() @Experimental() // untriaged int getUniformBlockIndex(Program program, String uniformBlockName) => _blink.BlinkWebGL2RenderingContext.instance .getUniformBlockIndex_Callback_2_(this, program, uniformBlockName);