1. @DomName('WebGL2RenderingContext.getUniformIndices')
  2. @DocsEditable()
  3. @Experimental()
List<int> getUniformIndices(Program program, List<String> uniformNames)

Source

@DomName('WebGL2RenderingContext.getUniformIndices')
@DocsEditable()
@Experimental() // untriaged
List<int> getUniformIndices(Program program, List<String> uniformNames) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .getUniformIndices_Callback_2_(this, program, uniformNames);