- @DomName('WebGL2RenderingContext.polygonOffset')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.polygonOffset') @DocsEditable() @Experimental() // untriaged void polygonOffset(num factor, num units) => _blink.BlinkWebGL2RenderingContext.instance .polygonOffset_Callback_2_(this, factor, units);