1. @DomName('WebGL2RenderingContext.shaderSource')
  2. @DocsEditable()
  3. @Experimental()
void shaderSource(Shader shader, String string)

Source

@DomName('WebGL2RenderingContext.shaderSource')
@DocsEditable()
@Experimental() // untriaged
void shaderSource(Shader shader, String string) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .shaderSource_Callback_2_(this, shader, string);