1. @DomName('WebGL2RenderingContext.stencilFunc')
  2. @DocsEditable()
  3. @Experimental()
void stencilFunc(int func, int ref, int mask)

Source

@DomName('WebGL2RenderingContext.stencilFunc')
@DocsEditable()
@Experimental() // untriaged
void stencilFunc(int func, int ref, int mask) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .stencilFunc_Callback_3_(this, func, ref, mask);