- @DomName('WebGL2RenderingContext.texImage2D2')
- @DocsEditable()
- @Experimental()
void
texImage2D2(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)
Source
@DomName('WebGL2RenderingContext.texImage2D2')
@DocsEditable()
@Experimental() // untriaged
void texImage2D2(int target, int level, int internalformat, int width,
int height, int border, int format, int type, int offset) =>
_blink.BlinkWebGL2RenderingContext.instance.texImage2D_Callback_9_(
this,
target,
level,
internalformat,
width,
height,
border,
format,
type,
offset);