- @DomName('WebGL2RenderingContext.uniform1f')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.uniform1f') @DocsEditable() @Experimental() // untriaged void uniform1f(UniformLocation location, num x) => _blink.BlinkWebGL2RenderingContext.instance .uniform1f_Callback_2_(this, location, x);