1. @DomName('WebGL2RenderingContext.uniform4i')
  2. @DocsEditable()
  3. @Experimental()
void uniform4i(UniformLocation location, int x, int y, int z, int w)

Source

@DomName('WebGL2RenderingContext.uniform4i')
@DocsEditable()
@Experimental() // untriaged
void uniform4i(UniformLocation location, int x, int y, int z, int w) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform4i_Callback_5_(this, location, x, y, z, w);