- @DomName('WebGL2RenderingContext.uniformBlockBinding')
- @DocsEditable()
- @Experimental()
void
uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding)
Source
@DomName('WebGL2RenderingContext.uniformBlockBinding')
@DocsEditable()
@Experimental() // untriaged
void uniformBlockBinding(
Program program, int uniformBlockIndex, int uniformBlockBinding) =>
_blink.BlinkWebGL2RenderingContext.instance
.uniformBlockBinding_Callback_3_(
this, program, uniformBlockIndex, uniformBlockBinding);