1. @DomName('WebGL2RenderingContext.uniformBlockBinding')
  2. @DocsEditable()
  3. @Experimental()
void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding)

Source

@DomName('WebGL2RenderingContext.uniformBlockBinding')
@DocsEditable()
@Experimental() // untriaged
void uniformBlockBinding(
        Program program, int uniformBlockIndex, int uniformBlockBinding) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .uniformBlockBinding_Callback_3_(
            this, program, uniformBlockIndex, uniformBlockBinding);