- @DomName('WebGL2RenderingContext.vertexAttribDivisor')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.vertexAttribDivisor') @DocsEditable() @Experimental() // untriaged void vertexAttribDivisor(int index, int divisor) => _blink.BlinkWebGL2RenderingContext.instance .vertexAttribDivisor_Callback_2_(this, index, divisor);