Source
void vertexAttribI4uiv(int index, v) { if ((v is Uint32List) && (index is int)) { _blink.BlinkWebGL2RenderingContext.instance .vertexAttribI4uiv_Callback_2_(this, index, v); return; } if ((v is List<int>) && (index is int)) { _blink.BlinkWebGL2RenderingContext.instance .vertexAttribI4uiv_Callback_2_(this, index, v); return; } throw new ArgumentError("Incorrect number or type of arguments"); }