void vertexAttribI4uiv(int index, v)

Source

void vertexAttribI4uiv(int index, v) {
  if ((v is Uint32List) && (index is int)) {
    _blink.BlinkWebGL2RenderingContext.instance
        .vertexAttribI4uiv_Callback_2_(this, index, v);
    return;
  }
  if ((v is List<int>) && (index is int)) {
    _blink.BlinkWebGL2RenderingContext.instance
        .vertexAttribI4uiv_Callback_2_(this, index, v);
    return;
  }
  throw new ArgumentError("Incorrect number or type of arguments");
}