- @DomName('WebGL2RenderingContext.vertexAttribIPointer')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.vertexAttribIPointer') @DocsEditable() @Experimental() // untriaged void vertexAttribIPointer( int index, int size, int type, int stride, int offset) => _blink.BlinkWebGL2RenderingContext.instance .vertexAttribIPointer_Callback_5_( this, index, size, type, stride, offset);