-
activeTexture(int texture)
→ void
-
-
attachShader(Program program, Shader shader)
→ void
-
-
bindAttribLocation(Program program, int index, String name)
→ void
-
-
bindBuffer(int target, Buffer buffer)
→ void
-
-
bindFramebuffer(int target, Framebuffer framebuffer)
→ void
-
-
bindRenderbuffer(int target, Renderbuffer renderbuffer)
→ void
-
-
bindTexture(int target, Texture texture)
→ void
-
-
blendColor(num red num green num blue num alpha)
→ void
-
-
blendEquation(int mode)
→ void
-
-
blendEquationSeparate(int modeRGB int modeAlpha)
→ void
-
-
blendFunc(int sfactor int dfactor)
→ void
-
-
blendFuncSeparate(int srcRGB int dstRGB int srcAlpha int dstAlpha)
→ void
-
-
bufferData(int target dynamic data_OR_size, int usage)
→ void
-
-
bufferDataTyped(int target TypedData data, int usage)
→ void
-
Set the bufferData to
data
.
-
bufferSubData(int target, int offset, dynamic data)
→ void
-
-
bufferSubDataTyped(int target, int offset, TypedData data)
→ void
-
Set the bufferSubData to
data
.
-
checkFramebufferStatus(int target)
→ int
-
-
clear(int mask)
→ void
-
-
clearColor(num red num green num blue num alpha)
→ void
-
-
clearDepth(num depth)
→ void
-
-
clearStencil(int s)
→ void
-
-
colorMask(bool red bool green bool blue bool alpha)
→ void
-
-
commit()
→ Future
-
-
compileShader(Shader shader)
→ void
-
-
compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data)
→ void
-
-
compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data)
→ void
-
-
copyTexImage2D(int target int level int internalformat int x int y int width int height int border)
→ void
-
-
copyTexSubImage2D(int target int level int xoffset int yoffset int x int y int width int height)
→ void
-
-
createBuffer()
→ Buffer
-
-
createFramebuffer()
→ Framebuffer
-
-
createProgram()
→ Program
-
-
createRenderbuffer()
→ Renderbuffer
-
-
createShader(int type)
→ Shader
-
-
createTexture()
→ Texture
-
-
cullFace(int mode)
→ void
-
-
deleteBuffer(Buffer buffer)
→ void
-
-
deleteFramebuffer(Framebuffer framebuffer)
→ void
-
-
deleteProgram(Program program)
→ void
-
-
deleteRenderbuffer(Renderbuffer renderbuffer)
→ void
-
-
deleteShader(Shader shader)
→ void
-
-
deleteTexture(Texture texture)
→ void
-
-
depthFunc(int func)
→ void
-
-
depthMask(bool flag)
→ void
-
-
depthRange(num zNear num zFar)
→ void
-
-
detachShader(Program program, Shader shader)
→ void
-
-
disable(int cap)
→ void
-
-
disableVertexAttribArray(int index)
→ void
-
-
drawArrays(int mode int first int count)
→ void
-
-
drawElements(int mode int count int type int offset)
→ void
-
-
enable(int cap)
→ void
-
-
enableVertexAttribArray(int index)
→ void
-
-
finish()
→ void
-
-
flush()
→ void
-
-
framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer)
→ void
-
-
framebufferTexture2D(int target int attachment int textarget Texture texture, int level)
→ void
-
-
frontFace(int mode)
→ void
-
-
generateMipmap(int target)
→ void
-
-
getActiveAttrib(Program program, int index)
→ ActiveInfo
-
-
getActiveUniform(Program program, int index)
→ ActiveInfo
-
-
getAttachedShaders(Program program)
→ List<Shader>
-
-
getAttribLocation(Program program, String name)
→ int
-
-
getBufferParameter(int target int pname)
→ Object
-
@Creates('int|Null'), @Returns('int|Null')
-
getContextAttributes()
→ Map
-
@Creates('ContextAttributes|Null')
-
getError()
→ int
-
-
getExtension(String name)
→ Object
-
-
getFramebufferAttachmentParameter(int target int attachment int pname)
→ Object
-
@Creates('int|Renderbuffer|Texture|Null'), @Returns('int|Renderbuffer|Texture|Null')
-
getParameter(int pname)
→ Object
-
@Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture'), @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
-
getProgramInfoLog(Program program)
→ String
-
-
getProgramParameter(Program program, int pname)
→ Object
-
@Creates('int|bool|Null'), @Returns('int|bool|Null')
-
getRenderbufferParameter(int target int pname)
→ Object
-
@Creates('int|Null'), @Returns('int|Null')
-
getShaderInfoLog(Shader shader)
→ String
-
-
getShaderParameter(Shader shader, int pname)
→ Object
-
@Creates('int|bool|Null'), @Returns('int|bool|Null')
-
getShaderPrecisionFormat(int shadertype int precisiontype)
→ ShaderPrecisionFormat
-
-
getShaderSource(Shader shader)
→ String
-
-
getSupportedExtensions()
→ List<String>
-
-
getTexParameter(int target int pname)
→ Object
-
@Creates('int|Null'), @Returns('int|Null')
-
getUniform(Program program, UniformLocation location)
→ Object
-
@Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List'), @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
-
getUniformLocation(Program program, String name)
→ UniformLocation
-
-
getVertexAttrib(int index int pname)
→ Object
-
@Creates('Null|num|bool|NativeFloat32List|Buffer'), @Returns('Null|num|bool|NativeFloat32List|Buffer')
-
getVertexAttribOffset(int index int pname)
→ int
-
-
hint(int target int mode)
→ void
-
-
isBuffer(Buffer buffer)
→ bool
-
-
isContextLost()
→ bool
-
-
isEnabled(int cap)
→ bool
-
-
isFramebuffer(Framebuffer framebuffer)
→ bool
-
-
isProgram(Program program)
→ bool
-
-
isRenderbuffer(Renderbuffer renderbuffer)
→ bool
-
-
isShader(Shader shader)
→ bool
-
-
isTexture(Texture texture)
→ bool
-
-
lineWidth(num width)
→ void
-
-
linkProgram(Program program)
→ void
-
-
pixelStorei(int pname int param)
→ void
-
-
polygonOffset(num factor num units)
→ void
-
-
readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels)
→ void
-
-
renderbufferStorage(int target int internalformat int width int height)
→ void
-
-
sampleCoverage(num value, bool invert)
→ void
-
-
scissor(int x int y int width int height)
→ void
-
-
shaderSource(Shader shader, String string)
→ void
-
-
stencilFunc(int func int ref int mask)
→ void
-
-
stencilFuncSeparate(int face int func int ref int mask)
→ void
-
-
stencilMask(int mask)
→ void
-
-
stencilMaskSeparate(int face int mask)
→ void
-
-
stencilOp(int fail int zfail int zpass)
→ void
-
-
stencilOpSeparate(int face int fail int zfail int zpass)
→ void
-
-
texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, dynamic bitmap_OR_border_OR_canvas_OR_image_OR_pixels_OR_video, [ int format, int type, TypedData pixels ])
→ void
-
-
texImage2DTyped(int targetTexture, int levelOfDetail, int internalFormat, int width, int height, int border, int format, int type, TypedData data)
→ void
-
Sets the currently bound texture to
data
. [...]
-
texImage2DUntyped(int targetTexture, int levelOfDetail, int internalFormat, int format, int type, dynamic data)
→ void
-
Sets the currently bound texture to
data
. [...]
-
texParameterf(int target, int pname, num param)
→ void
-
-
texParameteri(int target int pname int param)
→ void
-
-
texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, dynamic bitmap_OR_canvas_OR_format_OR_image_OR_pixels_OR_video, [ int type, TypedData pixels ])
→ void
-
-
texSubImage2DTyped(int targetTexture, int levelOfDetail, int xOffset, int yOffset, int width, int height, int border, int format, int type, TypedData data)
→ void
-
Updates a sub-rectangle of the currently bound texture to
data
.
-
texSubImage2DUntyped(int targetTexture, int levelOfDetail, int xOffset, int yOffset, int format, int type, dynamic data)
→ void
-
Updates a sub-rectangle of the currently bound texture to
data
. [...]
-
uniform1f(UniformLocation location, num x)
→ void
-
-
uniform1fv(UniformLocation location, dynamic v)
→ void
-
-
uniform1i(UniformLocation location, int x)
→ void
-
-
uniform1iv(UniformLocation location, dynamic v)
→ void
-
-
uniform2f(UniformLocation location, num x num y)
→ void
-
-
uniform2fv(UniformLocation location, dynamic v)
→ void
-
-
uniform2i(UniformLocation location, int x int y)
→ void
-
-
uniform2iv(UniformLocation location, dynamic v)
→ void
-
-
uniform3f(UniformLocation location, num x num y num z)
→ void
-
-
uniform3fv(UniformLocation location, dynamic v)
→ void
-
-
uniform3i(UniformLocation location, int x int y int z)
→ void
-
-
uniform3iv(UniformLocation location, dynamic v)
→ void
-
-
uniform4f(UniformLocation location, num x num y num z num w)
→ void
-
-
uniform4fv(UniformLocation location, dynamic v)
→ void
-
-
uniform4i(UniformLocation location, int x int y int z int w)
→ void
-
-
uniform4iv(UniformLocation location, dynamic v)
→ void
-
-
uniformMatrix2fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix3fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix4fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
useProgram(Program program)
→ void
-
-
validateProgram(Program program)
→ void
-
-
vertexAttrib1f(int indx, num x)
→ void
-
-
vertexAttrib1fv(int indx, dynamic values)
→ void
-
-
vertexAttrib2f(int indx, num x num y)
→ void
-
-
vertexAttrib2fv(int indx, dynamic values)
→ void
-
-
vertexAttrib3f(int indx, num x num y num z)
→ void
-
-
vertexAttrib3fv(int indx, dynamic values)
→ void
-
-
vertexAttrib4f(int indx, num x num y num z num w)
→ void
-
-
vertexAttrib4fv(int indx, dynamic values)
→ void
-
-
vertexAttribPointer(int indx int size int type bool normalized, int stride int offset)
→ void
-
-
viewport(int x int y int width int height)
→ void
-
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString()
→ String
-
Returns a string representation of this object.
inherited