-
activeTexture(int texture)
→ void
-
-
attachShader(Program program, Shader shader)
→ void
-
-
beginQuery(int target, Query query)
→ void
-
-
beginTransformFeedback(int primitiveMode)
→ void
-
-
bindAttribLocation(Program program, int index, String name)
→ void
-
-
bindBuffer(int target, Buffer buffer)
→ void
-
-
bindBufferBase(int target, int index, Buffer buffer)
→ void
-
-
bindBufferRange(int target int index Buffer buffer, int offset int size)
→ void
-
-
bindFramebuffer(int target, Framebuffer framebuffer)
→ void
-
-
bindRenderbuffer(int target, Renderbuffer renderbuffer)
→ void
-
-
bindSampler(int unit, Sampler sampler)
→ void
-
-
bindTexture(int target, Texture texture)
→ void
-
-
bindTransformFeedback(int target, TransformFeedback feedback)
→ void
-
-
bindVertexArray(VertexArrayObject vertexArray)
→ void
-
-
blendColor(num red num green num blue num alpha)
→ void
-
-
blendEquation(int mode)
→ void
-
-
blendEquationSeparate(int modeRGB int modeAlpha)
→ void
-
-
blendFunc(int sfactor int dfactor)
→ void
-
-
blendFuncSeparate(int srcRGB int dstRGB int srcAlpha int dstAlpha)
→ void
-
-
blitFramebuffer(int srcX0 int srcY0 int srcX1 int srcY1 int dstX0 int dstY0 int dstX1 int dstY1 int mask int filter)
→ void
-
-
bufferData(int target dynamic data_OR_size, int usage)
→ void
-
-
bufferData2(int target, [ TypedData srcData, int usage, [ int srcOffset, [ int length ])
→ void
-
@JSName('bufferData')
-
bufferSubData(int target, int offset, dynamic data)
→ void
-
-
bufferSubData2(int target, [ int dstByteOffset, [ TypedData srcData, int srcOffset, [ int length ])
→ void
-
@JSName('bufferSubData')
-
checkFramebufferStatus(int target)
→ int
-
-
clear(int mask)
→ void
-
-
clearBufferfi(int buffer int drawbuffer num depth, int stencil)
→ void
-
-
clearBufferfv(int buffer, int drawbuffer, dynamic value, [ int srcOffset ])
→ void
-
-
clearBufferiv(int buffer, int drawbuffer, dynamic value, [ int srcOffset ])
→ void
-
-
clearBufferuiv(int buffer, int drawbuffer, dynamic value, [ int srcOffset ])
→ void
-
-
clearColor(num red num green num blue num alpha)
→ void
-
-
clearDepth(num depth)
→ void
-
-
clearStencil(int s)
→ void
-
-
clientWaitSync(Sync sync, int flags int timeout)
→ int
-
-
colorMask(bool red bool green bool blue bool alpha)
→ void
-
-
commit()
→ Future
-
-
compileShader(Shader shader)
→ void
-
-
compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data)
→ void
-
-
compressedTexImage2D2(int target, [ int level, [ int internalformat, [ int width, [ int height, [ int border, [ TypedData data, int srcOffset, [ int srcLengthOverride ])
→ void
-
@JSName('compressedTexImage2D')
-
compressedTexImage2D3(int target int level int internalformat int width int height int border int imageSize int offset)
→ void
-
@JSName('compressedTexImage2D')
-
compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data, [ int srcOffset int srcLengthOverride ])
→ void
-
-
compressedTexImage3D2(int target int level int internalformat int width int height int depth int border int imageSize int offset)
→ void
-
@JSName('compressedTexImage3D')
-
compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data)
→ void
-
-
compressedTexSubImage2D2(int target, [ int level, [ int xoffset, [ int yoffset, [ int width, [ int height, [ int format, [ TypedData data, int srcOffset, [ int srcLengthOverride ])
→ void
-
@JSName('compressedTexSubImage2D')
-
compressedTexSubImage2D3(int target int level int xoffset int yoffset int width int height int format int imageSize int offset)
→ void
-
@JSName('compressedTexSubImage2D')
-
compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data, [ int srcOffset int srcLengthOverride ])
→ void
-
-
compressedTexSubImage3D2(int target int level int xoffset int yoffset int zoffset int width int height int depth int format int imageSize int offset)
→ void
-
@JSName('compressedTexSubImage3D')
-
copyBufferSubData(int readTarget int writeTarget int readOffset int writeOffset int size)
→ void
-
-
copyTexImage2D(int target int level int internalformat int x int y int width int height int border)
→ void
-
-
copyTexSubImage2D(int target int level int xoffset int yoffset int x int y int width int height)
→ void
-
-
copyTexSubImage3D(int target int level int xoffset int yoffset int zoffset int x int y int width int height)
→ void
-
-
createBuffer()
→ Buffer
-
-
createFramebuffer()
→ Framebuffer
-
-
createProgram()
→ Program
-
-
createQuery()
→ Query
-
-
createRenderbuffer()
→ Renderbuffer
-
-
createSampler()
→ Sampler
-
-
createShader(int type)
→ Shader
-
-
createTexture()
→ Texture
-
-
createTransformFeedback()
→ TransformFeedback
-
-
createVertexArray()
→ VertexArrayObject
-
-
cullFace(int mode)
→ void
-
-
deleteBuffer(Buffer buffer)
→ void
-
-
deleteFramebuffer(Framebuffer framebuffer)
→ void
-
-
deleteProgram(Program program)
→ void
-
-
deleteQuery(Query query)
→ void
-
-
deleteRenderbuffer(Renderbuffer renderbuffer)
→ void
-
-
deleteSampler(Sampler sampler)
→ void
-
-
deleteShader(Shader shader)
→ void
-
-
deleteSync(Sync sync)
→ void
-
-
deleteTexture(Texture texture)
→ void
-
-
deleteTransformFeedback(TransformFeedback feedback)
→ void
-
-
deleteVertexArray(VertexArrayObject vertexArray)
→ void
-
-
depthFunc(int func)
→ void
-
-
depthMask(bool flag)
→ void
-
-
depthRange(num zNear num zFar)
→ void
-
-
detachShader(Program program, Shader shader)
→ void
-
-
disable(int cap)
→ void
-
-
disableVertexAttribArray(int index)
→ void
-
-
drawArrays(int mode int first int count)
→ void
-
-
drawArraysInstanced(int mode int first int count int instanceCount)
→ void
-
-
drawBuffers(List<int> buffers)
→ void
-
-
drawElements(int mode int count int type int offset)
→ void
-
-
drawElementsInstanced(int mode int count int type int offset int instanceCount)
→ void
-
-
drawRangeElements(int mode int start int end int count int type int offset)
→ void
-
-
enable(int cap)
→ void
-
-
enableVertexAttribArray(int index)
→ void
-
-
endQuery(int target)
→ void
-
-
endTransformFeedback()
→ void
-
-
fenceSync(int condition int flags)
→ Sync
-
-
finish()
→ void
-
-
flush()
→ void
-
-
framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer)
→ void
-
-
framebufferTexture2D(int target int attachment int textarget Texture texture, int level)
→ void
-
-
framebufferTextureLayer(int target int attachment Texture texture, int level int layer)
→ void
-
-
frontFace(int mode)
→ void
-
-
generateMipmap(int target)
→ void
-
-
getActiveAttrib(Program program, int index)
→ ActiveInfo
-
-
getActiveUniform(Program program, int index)
→ ActiveInfo
-
-
getActiveUniformBlockName(Program program, int uniformBlockIndex)
→ String
-
-
getActiveUniformBlockParameter(Program program, int uniformBlockIndex int pname)
→ Object
-
-
getActiveUniforms(Program program, List<int> uniformIndices, int pname)
→ Object
-
-
getAttachedShaders(Program program)
→ List<Shader>
-
-
getAttribLocation(Program program, String name)
→ int
-
-
getBufferParameter(int target int pname)
→ Object
-
-
getBufferSubData(int target, int srcByteOffset, TypedData dstData, [ int dstOffset int length ])
→ void
-
-
getContextAttributes()
→ Map
-
-
getError()
→ int
-
-
getExtension(String name)
→ Object
-
-
getFragDataLocation(Program program, String name)
→ int
-
-
getFramebufferAttachmentParameter(int target int attachment int pname)
→ Object
-
-
getIndexedParameter(int target int index)
→ Object
-
-
getInternalformatParameter(int target int internalformat int pname)
→ Object
-
-
getParameter(int pname)
→ Object
-
-
getProgramInfoLog(Program program)
→ String
-
-
getProgramParameter(Program program, int pname)
→ Object
-
-
getQuery(int target int pname)
→ Object
-
-
getQueryParameter(Query query, int pname)
→ Object
-
-
getRenderbufferParameter(int target int pname)
→ Object
-
-
getSamplerParameter(Sampler sampler, int pname)
→ Object
-
-
getShaderInfoLog(Shader shader)
→ String
-
-
getShaderParameter(Shader shader, int pname)
→ Object
-
-
getShaderPrecisionFormat(int shadertype int precisiontype)
→ ShaderPrecisionFormat
-
-
getShaderSource(Shader shader)
→ String
-
-
getSupportedExtensions()
→ List<String>
-
-
getSyncParameter(Sync sync, int pname)
→ Object
-
-
getTexParameter(int target int pname)
→ Object
-
-
getTransformFeedbackVarying(Program program, int index)
→ ActiveInfo
-
-
getUniform(Program program, UniformLocation location)
→ Object
-
-
getUniformBlockIndex(Program program, String uniformBlockName)
→ int
-
-
getUniformIndices(Program program, List<String> uniformNames)
→ List<int>
-
-
getUniformLocation(Program program, String name)
→ UniformLocation
-
-
getVertexAttrib(int index int pname)
→ Object
-
-
getVertexAttribOffset(int index int pname)
→ int
-
-
hint(int target int mode)
→ void
-
-
invalidateFramebuffer(int target, List<int> attachments)
→ void
-
-
invalidateSubFramebuffer(int target List<int> attachments, int x int y int width int height)
→ void
-
-
isBuffer(Buffer buffer)
→ bool
-
-
isContextLost()
→ bool
-
-
isEnabled(int cap)
→ bool
-
-
isFramebuffer(Framebuffer framebuffer)
→ bool
-
-
isProgram(Program program)
→ bool
-
-
isQuery(Query query)
→ bool
-
-
isRenderbuffer(Renderbuffer renderbuffer)
→ bool
-
-
isSampler(Sampler sampler)
→ bool
-
-
isShader(Shader shader)
→ bool
-
-
isSync(Sync sync)
→ bool
-
-
isTexture(Texture texture)
→ bool
-
-
isTransformFeedback(TransformFeedback feedback)
→ bool
-
-
isVertexArray(VertexArrayObject vertexArray)
→ bool
-
-
lineWidth(num width)
→ void
-
-
linkProgram(Program program)
→ void
-
-
pauseTransformFeedback()
→ void
-
-
pixelStorei(int pname int param)
→ void
-
-
polygonOffset(num factor num units)
→ void
-
-
readBuffer(int mode)
→ void
-
-
readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels)
→ void
-
-
readPixels2(int x, int y, int width, int height, int format, int type, dynamic dstData_OR_offset, [ int offset ])
→ void
-
@JSName('readPixels')
-
renderbufferStorage(int target int internalformat int width int height)
→ void
-
-
renderbufferStorageMultisample(int target int samples int internalformat int width int height)
→ void
-
-
resumeTransformFeedback()
→ void
-
-
sampleCoverage(num value, bool invert)
→ void
-
-
samplerParameterf(Sampler sampler, int pname, num param)
→ void
-
-
samplerParameteri(Sampler sampler, int pname int param)
→ void
-
-
scissor(int x int y int width int height)
→ void
-
-
shaderSource(Shader shader, String string)
→ void
-
-
stencilFunc(int func int ref int mask)
→ void
-
-
stencilFuncSeparate(int face int func int ref int mask)
→ void
-
-
stencilMask(int mask)
→ void
-
-
stencilMaskSeparate(int face int mask)
→ void
-
-
stencilOp(int fail int zfail int zpass)
→ void
-
-
stencilOpSeparate(int face int fail int zfail int zpass)
→ void
-
-
texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, dynamic bitmap_OR_border_OR_canvas_OR_image_OR_pixels_OR_video, [ int format, int type, TypedData pixels ])
→ void
-
-
texImage2D2(int target, int level, int internalformat, int width, int height, int border, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_srcData_OR_video, [ int srcOffset ])
→ void
-
-
texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_pixels_OR_video, [ int srcOffset ])
→ void
-
-
texParameterf(int target, int pname, num param)
→ void
-
-
texParameteri(int target int pname int param)
→ void
-
-
texStorage2D(int target int levels int internalformat int width int height)
→ void
-
-
texStorage3D(int target int levels int internalformat int width int height int depth)
→ void
-
-
texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, dynamic bitmap_OR_canvas_OR_format_OR_image_OR_pixels_OR_video, [ int type, TypedData pixels ])
→ void
-
-
texSubImage2D2(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_srcData_OR_video, [ int srcOffset ])
→ void
-
-
texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_pixels_OR_video, [ int srcOffset ])
→ void
-
-
transformFeedbackVaryings(Program program, List<String> varyings, int bufferMode)
→ void
-
-
uniform1f(UniformLocation location, num x)
→ void
-
-
uniform1fv(UniformLocation location, dynamic v)
→ void
-
-
uniform1fv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform1fv')
-
uniform1i(UniformLocation location, int x)
→ void
-
-
uniform1iv(UniformLocation location, dynamic v)
→ void
-
-
uniform1iv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform1iv')
-
uniform1ui(UniformLocation location, int v0)
→ void
-
-
uniform1uiv(UniformLocation location, dynamic v, [ int srcOffset int srcLength ])
→ void
-
-
uniform2f(UniformLocation location, num x num y)
→ void
-
-
uniform2fv(UniformLocation location, dynamic v)
→ void
-
-
uniform2fv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform2fv')
-
uniform2i(UniformLocation location, int x int y)
→ void
-
-
uniform2iv(UniformLocation location, dynamic v)
→ void
-
-
uniform2iv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform2iv')
-
uniform2ui(UniformLocation location, int v0 int v1)
→ void
-
-
uniform2uiv(UniformLocation location, dynamic v, [ int srcOffset int srcLength ])
→ void
-
-
uniform3f(UniformLocation location, num x num y num z)
→ void
-
-
uniform3fv(UniformLocation location, dynamic v)
→ void
-
-
uniform3fv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform3fv')
-
uniform3i(UniformLocation location, int x int y int z)
→ void
-
-
uniform3iv(UniformLocation location, dynamic v)
→ void
-
-
uniform3iv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform3iv')
-
uniform3ui(UniformLocation location, int v0 int v1 int v2)
→ void
-
-
uniform3uiv(UniformLocation location, dynamic v, [ int srcOffset int srcLength ])
→ void
-
-
uniform4f(UniformLocation location, num x num y num z num w)
→ void
-
-
uniform4fv(UniformLocation location, dynamic v)
→ void
-
-
uniform4fv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform4fv')
-
uniform4i(UniformLocation location, int x int y int z int w)
→ void
-
-
uniform4iv(UniformLocation location, dynamic v)
→ void
-
-
uniform4iv2(UniformLocation location, dynamic v, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniform4iv')
-
uniform4ui(UniformLocation location, int v0 int v1 int v2 int v3)
→ void
-
-
uniform4uiv(UniformLocation location, dynamic v, [ int srcOffset int srcLength ])
→ void
-
-
uniformBlockBinding(Program program, int uniformBlockIndex int uniformBlockBinding)
→ void
-
-
uniformMatrix2fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix2fv2(UniformLocation location, bool transpose, dynamic array, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniformMatrix2fv')
-
uniformMatrix2x3fv(UniformLocation location, bool transpose, dynamic value, [ int srcOffset int srcLength ])
→ void
-
-
uniformMatrix2x4fv(UniformLocation location, bool transpose, dynamic value, [ int srcOffset int srcLength ])
→ void
-
-
uniformMatrix3fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix3fv2(UniformLocation location, bool transpose, dynamic array, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniformMatrix3fv')
-
uniformMatrix3x2fv(UniformLocation location, bool transpose, dynamic value, [ int srcOffset int srcLength ])
→ void
-
-
uniformMatrix3x4fv(UniformLocation location, bool transpose, dynamic value, [ int srcOffset int srcLength ])
→ void
-
-
uniformMatrix4fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix4fv2(UniformLocation location, bool transpose, dynamic array, int srcOffset, [ int srcLength ])
→ void
-
@JSName('uniformMatrix4fv')
-
uniformMatrix4x2fv(UniformLocation location, bool transpose, dynamic value, [ int srcOffset int srcLength ])
→ void
-
-
uniformMatrix4x3fv(UniformLocation location, bool transpose, dynamic value, [ int srcOffset int srcLength ])
→ void
-
-
useProgram(Program program)
→ void
-
-
validateProgram(Program program)
→ void
-
-
vertexAttrib1f(int indx, num x)
→ void
-
-
vertexAttrib1fv(int indx, dynamic values)
→ void
-
-
vertexAttrib2f(int indx, num x num y)
→ void
-
-
vertexAttrib2fv(int indx, dynamic values)
→ void
-
-
vertexAttrib3f(int indx, num x num y num z)
→ void
-
-
vertexAttrib3fv(int indx, dynamic values)
→ void
-
-
vertexAttrib4f(int indx, num x num y num z num w)
→ void
-
-
vertexAttrib4fv(int indx, dynamic values)
→ void
-
-
vertexAttribDivisor(int index int divisor)
→ void
-
-
vertexAttribI4i(int index int x int y int z int w)
→ void
-
-
vertexAttribI4iv(int index, dynamic v)
→ void
-
-
vertexAttribI4ui(int index int x int y int z int w)
→ void
-
-
vertexAttribI4uiv(int index, dynamic v)
→ void
-
-
vertexAttribIPointer(int index int size int type int stride int offset)
→ void
-
-
vertexAttribPointer(int indx int size int type bool normalized, int stride int offset)
→ void
-
-
viewport(int x int y int width int height)
→ void
-
-
waitSync(Sync sync, int flags int timeout)
→ void
-
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString()
→ String
-
Returns a string representation of this object.
inherited