fillText method
Draws text to the canvas.
The text is drawn starting at coordinates (x
, y
).
If maxWidth
is provided and the text
is computed to be wider than
maxWidth
, then the drawn text is scaled down horizontally to fit.
The text uses the current CanvasRenderingContext2D.font property for font
options, such as typeface and size, and the current
CanvasRenderingContext2D.fillStyle for style options such as color.
The current CanvasRenderingContext2D.textAlign and
CanvasRenderingContext2D.textBaseLine
properties are also applied to the
drawn text.
Implementation
void fillText(String text, num x, num y, [num maxWidth]) {
if (maxWidth != null) {
JS('void', '#.fillText(#, #, #, #)', this, text, x, y, maxWidth);
} else {
JS('void', '#.fillText(#, #, #)', this, text, x, y);
}
}