-
activeTexture(int texture)
→ void
-
-
attachShader(Program program, Shader shader)
→ void
-
-
beginQuery(int target, Query query)
→ void
-
-
beginTransformFeedback(int primitiveMode)
→ void
-
-
bindAttribLocation(Program program, int index, String name)
→ void
-
-
bindBuffer(int target, Buffer buffer)
→ void
-
-
bindBufferBase(int target, int index, Buffer buffer)
→ void
-
-
bindBufferRange(int target, int index, Buffer buffer, int offset, int size)
→ void
-
-
bindFramebuffer(int target, Framebuffer framebuffer)
→ void
-
-
bindRenderbuffer(int target, Renderbuffer renderbuffer)
→ void
-
-
bindSampler(int unit, Sampler sampler)
→ void
-
-
bindTexture(int target, Texture texture)
→ void
-
-
bindTransformFeedback(int target, TransformFeedback feedback)
→ void
-
-
bindVertexArray(VertexArrayObject vertexArray)
→ void
-
-
blendColor(num red, num green, num blue, num alpha)
→ void
-
-
blendEquation(int mode)
→ void
-
-
blendEquationSeparate(int modeRGB, int modeAlpha)
→ void
-
-
blendFunc(int sfactor, int dfactor)
→ void
-
-
blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
→ void
-
-
blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
→ void
-
-
bufferData(int target, dynamic data_OR_size, int usage)
→ void
-
-
bufferData2(int target, TypedData srcData, int usage, int srcOffset, [int length])
→ void
-
@JSName('bufferData')
-
bufferSubData(int target, int offset, dynamic data)
→ void
-
-
bufferSubData2(int target, int dstByteOffset, TypedData srcData, int srcOffset, [int length])
→ void
-
@JSName('bufferSubData')
-
checkFramebufferStatus(int target)
→ int
-
-
clear(int mask)
→ void
-
-
clearBufferfi(int buffer, int drawbuffer, num depth, int stencil)
→ void
-
-
clearBufferfv(int buffer, int drawbuffer, dynamic value, [int srcOffset])
→ void
-
-
clearBufferiv(int buffer, int drawbuffer, dynamic value, [int srcOffset])
→ void
-
-
clearBufferuiv(int buffer, int drawbuffer, dynamic value, [int srcOffset])
→ void
-
-
clearColor(num red, num green, num blue, num alpha)
→ void
-
-
clearDepth(num depth)
→ void
-
-
clearStencil(int s)
→ void
-
-
clientWaitSync(Sync sync, int flags, int timeout)
→ int
-
-
colorMask(bool red, bool green, bool blue, bool alpha)
→ void
-
-
commit()
→ Future
-
-
compileShader(Shader shader)
→ void
-
-
compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data)
→ void
-
-
compressedTexImage2D2(int target, int level, int internalformat, int width, int height, int border, TypedData data, int srcOffset, [int srcLengthOverride])
→ void
-
@JSName('compressedTexImage2D')
-
compressedTexImage2D3(int target, int level, int internalformat, int width, int height, int border, int imageSize, int offset)
→ void
-
@JSName('compressedTexImage2D')
-
compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data, [int srcOffset, int srcLengthOverride])
→ void
-
-
compressedTexImage3D2(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset)
→ void
-
@JSName('compressedTexImage3D')
-
compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data)
→ void
-
-
compressedTexSubImage2D2(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data, int srcOffset, [int srcLengthOverride])
→ void
-
@JSName('compressedTexSubImage2D')
-
compressedTexSubImage2D3(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int offset)
→ void
-
@JSName('compressedTexSubImage2D')
-
compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data, [int srcOffset, int srcLengthOverride])
→ void
-
-
compressedTexSubImage3D2(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset)
→ void
-
@JSName('compressedTexSubImage3D')
-
copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
→ void
-
-
copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
→ void
-
-
copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
→ void
-
-
copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
→ void
-
-
createBuffer()
→ Buffer
-
-
createFramebuffer()
→ Framebuffer
-
-
createProgram()
→ Program
-
-
createQuery()
→ Query
-
-
createRenderbuffer()
→ Renderbuffer
-
-
createSampler()
→ Sampler
-
-
createShader(int type)
→ Shader
-
-
createTexture()
→ Texture
-
-
createTransformFeedback()
→ TransformFeedback
-
-
createVertexArray()
→ VertexArrayObject
-
-
cullFace(int mode)
→ void
-
-
deleteBuffer(Buffer buffer)
→ void
-
-
deleteFramebuffer(Framebuffer framebuffer)
→ void
-
-
deleteProgram(Program program)
→ void
-
-
deleteQuery(Query query)
→ void
-
-
deleteRenderbuffer(Renderbuffer renderbuffer)
→ void
-
-
deleteSampler(Sampler sampler)
→ void
-
-
deleteShader(Shader shader)
→ void
-
-
deleteSync(Sync sync)
→ void
-
-
deleteTexture(Texture texture)
→ void
-
-
deleteTransformFeedback(TransformFeedback feedback)
→ void
-
-
deleteVertexArray(VertexArrayObject vertexArray)
→ void
-
-
depthFunc(int func)
→ void
-
-
depthMask(bool flag)
→ void
-
-
depthRange(num zNear, num zFar)
→ void
-
-
detachShader(Program program, Shader shader)
→ void
-
-
disable(int cap)
→ void
-
-
disableVertexAttribArray(int index)
→ void
-
-
drawArrays(int mode, int first, int count)
→ void
-
-
drawArraysInstanced(int mode, int first, int count, int instanceCount)
→ void
-
-
drawBuffers(List<int> buffers)
→ void
-
-
drawElements(int mode, int count, int type, int offset)
→ void
-
-
drawElementsInstanced(int mode, int count, int type, int offset, int instanceCount)
→ void
-
-
drawRangeElements(int mode, int start, int end, int count, int type, int offset)
→ void
-
-
enable(int cap)
→ void
-
-
enableVertexAttribArray(int index)
→ void
-
-
endQuery(int target)
→ void
-
-
endTransformFeedback()
→ void
-
-
fenceSync(int condition, int flags)
→ Sync
-
-
finish()
→ void
-
-
flush()
→ void
-
-
framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer)
→ void
-
-
framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level)
→ void
-
-
framebufferTextureLayer(int target, int attachment, Texture texture, int level, int layer)
→ void
-
-
frontFace(int mode)
→ void
-
-
generateMipmap(int target)
→ void
-
-
getActiveAttrib(Program program, int index)
→ ActiveInfo
-
-
getActiveUniform(Program program, int index)
→ ActiveInfo
-
-
getActiveUniformBlockName(Program program, int uniformBlockIndex)
→ String
-
-
getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname)
→ Object
-
-
getActiveUniforms(Program program, List<int> uniformIndices, int pname)
→ Object
-
-
getAttachedShaders(Program program)
→ List<Shader>
-
-
getAttribLocation(Program program, String name)
→ int
-
-
getBufferParameter(int target, int pname)
→ Object
-
-
getBufferSubData(int target, int srcByteOffset, TypedData dstData, [int dstOffset, int length])
→ void
-
-
getContextAttributes()
→ Map
-
-
getError()
→ int
-
-
getExtension(String name)
→ Object
-
-
getFragDataLocation(Program program, String name)
→ int
-
-
getFramebufferAttachmentParameter(int target, int attachment, int pname)
→ Object
-
-
getIndexedParameter(int target, int index)
→ Object
-
-
getInternalformatParameter(int target, int internalformat, int pname)
→ Object
-
-
getParameter(int pname)
→ Object
-
-
getProgramInfoLog(Program program)
→ String
-
-
getProgramParameter(Program program, int pname)
→ Object
-
-
getQuery(int target, int pname)
→ Object
-
-
getQueryParameter(Query query, int pname)
→ Object
-
-
getRenderbufferParameter(int target, int pname)
→ Object
-
-
getSamplerParameter(Sampler sampler, int pname)
→ Object
-
-
getShaderInfoLog(Shader shader)
→ String
-
-
getShaderParameter(Shader shader, int pname)
→ Object
-
-
getShaderPrecisionFormat(int shadertype, int precisiontype)
→ ShaderPrecisionFormat
-
-
getShaderSource(Shader shader)
→ String
-
-
getSupportedExtensions()
→ List<String>
-
-
getSyncParameter(Sync sync, int pname)
→ Object
-
-
getTexParameter(int target, int pname)
→ Object
-
-
getTransformFeedbackVarying(Program program, int index)
→ ActiveInfo
-
-
getUniform(Program program, UniformLocation location)
→ Object
-
-
getUniformBlockIndex(Program program, String uniformBlockName)
→ int
-
-
getUniformIndices(Program program, List<String> uniformNames)
→ List<int>
-
-
getUniformLocation(Program program, String name)
→ UniformLocation
-
-
getVertexAttrib(int index, int pname)
→ Object
-
-
getVertexAttribOffset(int index, int pname)
→ int
-
-
hint(int target, int mode)
→ void
-
-
invalidateFramebuffer(int target, List<int> attachments)
→ void
-
-
invalidateSubFramebuffer(int target, List<int> attachments, int x, int y, int width, int height)
→ void
-
-
isBuffer(Buffer buffer)
→ bool
-
-
isContextLost()
→ bool
-
-
isEnabled(int cap)
→ bool
-
-
isFramebuffer(Framebuffer framebuffer)
→ bool
-
-
isProgram(Program program)
→ bool
-
-
isQuery(Query query)
→ bool
-
-
isRenderbuffer(Renderbuffer renderbuffer)
→ bool
-
-
isSampler(Sampler sampler)
→ bool
-
-
isShader(Shader shader)
→ bool
-
-
isSync(Sync sync)
→ bool
-
-
isTexture(Texture texture)
→ bool
-
-
isTransformFeedback(TransformFeedback feedback)
→ bool
-
-
isVertexArray(VertexArrayObject vertexArray)
→ bool
-
-
lineWidth(num width)
→ void
-
-
linkProgram(Program program)
→ void
-
-
pauseTransformFeedback()
→ void
-
-
pixelStorei(int pname, int param)
→ void
-
-
polygonOffset(num factor, num units)
→ void
-
-
readBuffer(int mode)
→ void
-
-
readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels)
→ void
-
-
readPixels2(int x, int y, int width, int height, int format, int type, dynamic dstData_OR_offset, [int offset])
→ void
-
@JSName('readPixels')
-
renderbufferStorage(int target, int internalformat, int width, int height)
→ void
-
-
renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
→ void
-
-
resumeTransformFeedback()
→ void
-
-
sampleCoverage(num value, bool invert)
→ void
-
-
samplerParameterf(Sampler sampler, int pname, num param)
→ void
-
-
samplerParameteri(Sampler sampler, int pname, int param)
→ void
-
-
scissor(int x, int y, int width, int height)
→ void
-
-
shaderSource(Shader shader, String string)
→ void
-
-
stencilFunc(int func, int ref, int mask)
→ void
-
-
stencilFuncSeparate(int face, int func, int ref, int mask)
→ void
-
-
stencilMask(int mask)
→ void
-
-
stencilMaskSeparate(int face, int mask)
→ void
-
-
stencilOp(int fail, int zfail, int zpass)
→ void
-
-
stencilOpSeparate(int face, int fail, int zfail, int zpass)
→ void
-
-
texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, dynamic bitmap_OR_border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels])
→ void
-
-
texImage2D2(int target, int level, int internalformat, int width, int height, int border, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_srcData_OR_video, [int srcOffset])
→ void
-
-
texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_pixels_OR_video, [int srcOffset])
→ void
-
-
texParameterf(int target, int pname, num param)
→ void
-
-
texParameteri(int target, int pname, int param)
→ void
-
-
texStorage2D(int target, int levels, int internalformat, int width, int height)
→ void
-
-
texStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
→ void
-
-
texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, dynamic bitmap_OR_canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels])
→ void
-
-
texSubImage2D2(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_srcData_OR_video, [int srcOffset])
→ void
-
-
texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, dynamic bitmap_OR_canvas_OR_data_OR_image_OR_offset_OR_pixels_OR_video, [int srcOffset])
→ void
-
-
transformFeedbackVaryings(Program program, List<String> varyings, int bufferMode)
→ void
-
-
uniform1f(UniformLocation location, num x)
→ void
-
-
uniform1fv(UniformLocation location, dynamic v)
→ void
-
-
uniform1fv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform1fv')
-
uniform1i(UniformLocation location, int x)
→ void
-
-
uniform1iv(UniformLocation location, dynamic v)
→ void
-
-
uniform1iv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform1iv')
-
uniform1ui(UniformLocation location, int v0)
→ void
-
-
uniform1uiv(UniformLocation location, dynamic v, [int srcOffset, int srcLength])
→ void
-
-
uniform2f(UniformLocation location, num x, num y)
→ void
-
-
uniform2fv(UniformLocation location, dynamic v)
→ void
-
-
uniform2fv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform2fv')
-
uniform2i(UniformLocation location, int x, int y)
→ void
-
-
uniform2iv(UniformLocation location, dynamic v)
→ void
-
-
uniform2iv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform2iv')
-
uniform2ui(UniformLocation location, int v0, int v1)
→ void
-
-
uniform2uiv(UniformLocation location, dynamic v, [int srcOffset, int srcLength])
→ void
-
-
uniform3f(UniformLocation location, num x, num y, num z)
→ void
-
-
uniform3fv(UniformLocation location, dynamic v)
→ void
-
-
uniform3fv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform3fv')
-
uniform3i(UniformLocation location, int x, int y, int z)
→ void
-
-
uniform3iv(UniformLocation location, dynamic v)
→ void
-
-
uniform3iv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform3iv')
-
uniform3ui(UniformLocation location, int v0, int v1, int v2)
→ void
-
-
uniform3uiv(UniformLocation location, dynamic v, [int srcOffset, int srcLength])
→ void
-
-
uniform4f(UniformLocation location, num x, num y, num z, num w)
→ void
-
-
uniform4fv(UniformLocation location, dynamic v)
→ void
-
-
uniform4fv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform4fv')
-
uniform4i(UniformLocation location, int x, int y, int z, int w)
→ void
-
-
uniform4iv(UniformLocation location, dynamic v)
→ void
-
-
uniform4iv2(UniformLocation location, dynamic v, int srcOffset, [int srcLength])
→ void
-
@JSName('uniform4iv')
-
uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3)
→ void
-
-
uniform4uiv(UniformLocation location, dynamic v, [int srcOffset, int srcLength])
→ void
-
-
uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding)
→ void
-
-
uniformMatrix2fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix2fv2(UniformLocation location, bool transpose, dynamic array, int srcOffset, [int srcLength])
→ void
-
@JSName('uniformMatrix2fv')
-
uniformMatrix2x3fv(UniformLocation location, bool transpose, dynamic value, [int srcOffset, int srcLength])
→ void
-
-
uniformMatrix2x4fv(UniformLocation location, bool transpose, dynamic value, [int srcOffset, int srcLength])
→ void
-
-
uniformMatrix3fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix3fv2(UniformLocation location, bool transpose, dynamic array, int srcOffset, [int srcLength])
→ void
-
@JSName('uniformMatrix3fv')
-
uniformMatrix3x2fv(UniformLocation location, bool transpose, dynamic value, [int srcOffset, int srcLength])
→ void
-
-
uniformMatrix3x4fv(UniformLocation location, bool transpose, dynamic value, [int srcOffset, int srcLength])
→ void
-
-
uniformMatrix4fv(UniformLocation location, bool transpose, dynamic array)
→ void
-
-
uniformMatrix4fv2(UniformLocation location, bool transpose, dynamic array, int srcOffset, [int srcLength])
→ void
-
@JSName('uniformMatrix4fv')
-
uniformMatrix4x2fv(UniformLocation location, bool transpose, dynamic value, [int srcOffset, int srcLength])
→ void
-
-
uniformMatrix4x3fv(UniformLocation location, bool transpose, dynamic value, [int srcOffset, int srcLength])
→ void
-
-
useProgram(Program program)
→ void
-
-
validateProgram(Program program)
→ void
-
-
vertexAttrib1f(int indx, num x)
→ void
-
-
vertexAttrib1fv(int indx, dynamic values)
→ void
-
-
vertexAttrib2f(int indx, num x, num y)
→ void
-
-
vertexAttrib2fv(int indx, dynamic values)
→ void
-
-
vertexAttrib3f(int indx, num x, num y, num z)
→ void
-
-
vertexAttrib3fv(int indx, dynamic values)
→ void
-
-
vertexAttrib4f(int indx, num x, num y, num z, num w)
→ void
-
-
vertexAttrib4fv(int indx, dynamic values)
→ void
-
-
vertexAttribDivisor(int index, int divisor)
→ void
-
-
vertexAttribI4i(int index, int x, int y, int z, int w)
→ void
-
-
vertexAttribI4iv(int index, dynamic v)
→ void
-
-
vertexAttribI4ui(int index, int x, int y, int z, int w)
→ void
-
-
vertexAttribI4uiv(int index, dynamic v)
→ void
-
-
vertexAttribIPointer(int index, int size, int type, int stride, int offset)
→ void
-
-
vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset)
→ void
-
-
viewport(int x, int y, int width, int height)
→ void
-
-
waitSync(Sync sync, int flags, int timeout)
→ void
-
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString()
→ String
-
Returns a string representation of this object.
inherited