File class
A reference to a file on the file system.
A File instance is an object that holds a path on which operations can be performed. You can get the parent directory of the file using the getter parent, a property inherited from FileSystemEntity.
Create a new File object with a pathname to access the specified file on the file system from your program.
var myFile = new File('file.txt');
The File class contains methods for manipulating files and their contents. Using methods in this class, you can open and close files, read to and write from them, create and delete them, and check for their existence.
When reading or writing a file, you can use streams (with openRead), random access operations (with open), or convenience methods such as readAsString,
Most methods in this class occur in synchronous and asynchronous pairs, for example, readAsString and readAsStringSync. Unless you have a specific reason for using the synchronous version of a method, prefer the asynchronous version to avoid blocking your program.
If path is a link
If path is a symbolic link, rather than a file, then the methods of File operate on the ultimate target of the link, except for delete and deleteSync, which operate on the link.
Read from a file
The following code sample reads the entire contents from a file as a string using the asynchronous readAsString method:
import 'dart:async';
import 'dart:io';
void main() {
new File('file.txt').readAsString().then((String contents) {
print(contents);
});
}
A more flexible and useful way to read a file is with a Stream. Open the file with openRead, which returns a stream that provides the data in the file as chunks of bytes. Listen to the stream for data and process as needed. You can use various transformers in succession to manipulate the data into the required format or to prepare it for output.
You might want to use a stream to read large files, to manipulate the data with transformers, or for compatibility with another API, such as WebSockets.
import 'dart:io';
import 'dart:convert';
import 'dart:async';
main() {
final file = new File('file.txt');
Stream<List<int>> inputStream = file.openRead();
inputStream
.transform(utf8.decoder) // Decode bytes to UTF-8.
.transform(new LineSplitter()) // Convert stream to individual lines.
.listen((String line) { // Process results.
print('$line: ${line.length} bytes');
},
onDone: () { print('File is now closed.'); },
onError: (e) { print(e.toString()); });
}
Write to a file
To write a string to a file, use the writeAsString method:
import 'dart:io';
void main() {
final filename = 'file.txt';
new File(filename).writeAsString('some content')
.then((File file) {
// Do something with the file.
});
}
You can also write to a file using a Stream. Open the file with openWrite, which returns an IOSink to which you can write data. Be sure to close the sink with the IOSink.close method.
import 'dart:io';
void main() {
var file = new File('file.txt');
var sink = file.openWrite();
sink.write('FILE ACCESSED ${new DateTime.now()}\n');
// Close the IOSink to free system resources.
sink.close();
}
The use of Futures
To avoid unintentional blocking of the program,
several methods use a Future to return a value. For example,
the length method, which gets the length of a file, returns a Future.
Use then
to register a callback function, which is called when
the value is ready.
import 'dart:io';
main() {
final file = new File('file.txt');
file.length().then((len) {
print(len);
});
}
In addition to length, the exists, lastModified, stat, and other methods, return Futures.
Other resources
-
Dart by Example provides additional task-oriented code samples that show how to use various API from the Directory class and the related File class.
-
I/O for Command-Line Apps a section from A Tour of the Dart Libraries covers files and directories.
-
Write Command-Line Apps, a tutorial about writing command-line apps, includes information about files and directories.
- Implemented types
Constructors
-
File(String path
) -
Creates a File object. [...]
factory
-
File.fromRawPath(Uint8List rawPath
) -
Creates a File object from a raw path, that is, a sequence of bytes
as represented by the OS.
factory
-
File.fromUri(Uri uri
) -
Create a File object from a URI. [...]
factory
Properties
- absolute → File
-
Returns a File instance whose path is the absolute path to this. [...]
read-only, override
- path → String
-
Get the path of the file.
read-only, override
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- isAbsolute → bool
-
Returns a bool indicating whether this object's path is absolute. [...]
read-only, inherited
- parent → Directory
-
The directory containing this.
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- uri → Uri
-
Returns a Uri representing the file system entity's location. [...]
read-only, inherited
Methods
-
copy(
String newPath ) → Future< File> -
Copy this file. Returns a
Future<File>
that completes with a File instance for the copied file. [...] -
copySync(
String newPath ) → File - Synchronously copy this file. Returns a File instance for the copied file. [...]
-
create(
{bool recursive: false} ) → Future< File> -
Create the file. Returns a
Future<File>
that completes with the file when it has been created. [...] -
createSync(
{bool recursive: false} ) → void - Synchronously create the file. Existing files are left untouched by createSync. Calling createSync on an existing file might fail if there are restrictive permissions on the file. [...]
-
lastAccessed(
) → Future< DateTime> - Get the last-accessed time of the file. [...]
-
lastAccessedSync(
) → DateTime - Get the last-accessed time of the file. [...]
-
lastModified(
) → Future< DateTime> - Get the last-modified time of the file. [...]
-
lastModifiedSync(
) → DateTime - Get the last-modified time of the file. [...]
-
length(
) → Future< int> -
Get the length of the file. Returns a
Future<int>
that completes with the length in bytes. -
lengthSync(
) → int - Synchronously get the length of the file. [...]
-
open(
{FileMode mode: FileMode.read} ) → Future< RandomAccessFile> -
Open the file for random access operations. Returns a
Future<RandomAccessFile>
that completes with the opened random access file. RandomAccessFiles must be closed using the RandomAccessFile.close method. [...] -
openRead(
[int start, int end] ) → Stream< List< int> > - Create a new independent Stream for the contents of this file. [...]
-
openSync(
{FileMode mode: FileMode.read} ) → RandomAccessFile - Synchronously open the file for random access operations. The result is a RandomAccessFile on which random access operations can be performed. Opened RandomAccessFiles must be closed using the RandomAccessFile.close method. [...]
-
openWrite(
{FileMode mode: FileMode.write, Encoding encoding: utf8} ) → IOSink - Creates a new independent IOSink for the file. The IOSink must be closed when no longer used, to free system resources. [...]
-
readAsBytes(
) → Future< Uint8List> -
Read the entire file contents as a list of bytes. Returns a
Future<Uint8List>
that completes with the list of bytes that is the contents of the file. -
readAsBytesSync(
) → Uint8List - Synchronously read the entire file contents as a list of bytes. [...]
-
readAsLines(
{Encoding encoding: utf8} ) → Future< List< String> > - Read the entire file contents as lines of text using the given Encoding. [...]
-
readAsLinesSync(
{Encoding encoding: utf8} ) → List< String> - Synchronously read the entire file contents as lines of text using the given Encoding. [...]
-
readAsString(
{Encoding encoding: utf8} ) → Future< String> - Read the entire file contents as a string using the given Encoding. [...]
-
readAsStringSync(
{Encoding encoding: utf8} ) → String - Synchronously read the entire file contents as a string using the given Encoding. [...]
-
rename(
String newPath ) → Future< File> -
Renames this file. Returns a
Future<File>
that completes with a File instance for the renamed file. [...]override -
renameSync(
String newPath ) → File -
Synchronously renames this file. Returns a File
instance for the renamed file. [...]
override
-
setLastAccessed(
DateTime time ) → Future - Modifies the time the file was last accessed. [...]
-
setLastAccessedSync(
DateTime time ) → void - Synchronously modifies the time the file was last accessed. [...]
-
setLastModified(
DateTime time ) → Future - Modifies the time the file was last modified. [...]
-
setLastModifiedSync(
DateTime time ) → void - Synchronously modifies the time the file was last modified. [...]
-
writeAsBytes(
List< int> bytes,{FileMode mode: FileMode.write, bool flush: false} ) → Future< File> - Write a list of bytes to a file. [...]
-
writeAsBytesSync(
List< int> bytes,{FileMode mode: FileMode.write, bool flush: false} ) → void - Synchronously write a list of bytes to a file. [...]
-
writeAsString(
String contents, {FileMode mode: FileMode.write, Encoding encoding: utf8, bool flush: false} ) → Future< File> - Write a string to a file. [...]
-
writeAsStringSync(
String contents, {FileMode mode: FileMode.write, Encoding encoding: utf8, bool flush: false} ) → void - Synchronously write a string to a file. [...]
-
delete(
{bool recursive: false} ) → Future< FileSystemEntity> -
Deletes this FileSystemEntity. [...]
inherited
-
deleteSync(
{bool recursive: false} ) → void -
Synchronously deletes this FileSystemEntity. [...]
inherited
-
exists(
) → Future< bool> -
Checks whether the file system entity with this path exists. Returns
a
Future<bool>
that completes with the result. [...]inherited -
existsSync(
) → bool -
Synchronously checks whether the file system entity with this path
exists. [...]
inherited
-
noSuchMethod(
Invocation invocation ) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
resolveSymbolicLinks(
) → Future< String> -
Resolves the path of a file system object relative to the
current working directory. [...]
inherited
-
resolveSymbolicLinksSync(
) → String -
Resolves the path of a file system object relative to the
current working directory. [...]
inherited
-
stat(
) → Future< FileStat> -
Calls the operating system's stat() function on the path of this
FileSystemEntity. [...]
inherited
-
statSync(
) → FileStat -
Synchronously calls the operating system's stat() function on the
path of this FileSystemEntity. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
-
watch(
{int events: FileSystemEvent.all, bool recursive: false} ) → Stream< FileSystemEvent> -
Start watching the FileSystemEntity for changes. [...]
inherited
Operators
-
operator ==(
dynamic other ) → bool -
The equality operator. [...]
inherited