A reference to a directory (or folder) on the file system.
A Directory is an object holding a path on which operations can be performed. The path to the directory can be absolute or relative. It allows access to the parent directory, since it is a FileSystemEntity.
The Directory also provides static access to the system's temporary file directory, systemTemp, and the ability to access and change the current directory.
Create a new Directory to give access the directory with the specified path:
var myDir = Directory('myDir');
Most instance methods of Directory exist in both synchronous and asynchronous variants, for example, create and createSync. Unless you have a specific reason for using the synchronous version of a method, prefer the asynchronous version to avoid blocking your program.
Create a directory
The following code sample creates a directory using the create method.
By setting the recursive
parameter to true, you can create the
named directory and all its necessary parent directories,
if they do not already exist.
import 'dart:io';
void main() async {
// Creates dir/ and dir/subdir/.
var directory = await Directory('dir/subdir').create(recursive: true);
print(directory.path);
}
List the entries of a directory
Use the list or listSync methods to get the files and directories
contained in a directory.
Set recursive
to true to recursively list all subdirectories.
Set followLinks
to true to follow symbolic links.
The list method returns a Stream of FileSystemEntity objects.
Listen on the stream to access each object as it is found:
import 'dart:io';
void main() async {
// Get the system temp directory.
var systemTempDir = Directory.systemTemp;
// List directory contents, recursing into sub-directories,
// but not following symbolic links.
await for (var entity in
systemTempDir.list(recursive: true, followLinks: false)) {
print(entity.path);
}
}
The use of asynchronous methods
I/O operations can block a program for some period of time while it waits for the operation to complete. To avoid this, all methods involving I/O have an asynchronous variant which returns a Future. This future completes when the I/O operation finishes. While the I/O operation is in progress, the Dart program is not blocked, and can perform other operations.
For example, the exists method, which determines whether the directory exists, returns a boolean value asynchronously using a Future.
import 'dart:io';
void main() async {
final myDir = Directory('dir');
var isThere = await myDir.exists();
print(isThere ? 'exists' : 'nonexistent');
}
In addition to exists, the stat, rename, and other methods are also asynchronous.
Other resources
-
The Files and directories section of the library tour.
-
Write Command-Line Apps, a tutorial about writing command-line apps, includes information about files and directories.
- Implemented types
Constructors
- Directory(String path)
-
Creates a Directory object.
factory
- Directory.fromRawPath(Uint8List path)
-
factory
- Directory.fromUri(Uri uri)
-
Create a Directory from a URI.
factory
Properties
- absolute → Directory
-
A Directory whose path is the absolute path of this Directory.
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAbsolute → bool
-
Whether this object's path is absolute.
no setterinherited
- parent → Directory
-
The parent directory of this entity.
no setterinherited
- path → String
-
Gets the path of this directory.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- uri → Uri
-
A Uri representing the directory's location.
no setteroverride
Methods
-
create(
{bool recursive = false}) → Future< Directory> - Creates the directory if it doesn't exist.
-
createSync(
{bool recursive = false}) → void - Synchronously creates the directory if it doesn't exist.
-
createTemp(
[String? prefix]) → Future< Directory> - Creates a temporary directory in this directory.
-
createTempSync(
[String? prefix]) → Directory - Synchronously creates a temporary directory in this directory.
-
delete(
{bool recursive = false}) → Future< FileSystemEntity> -
Deletes this Directory.
override
-
deleteSync(
{bool recursive = false}) → void -
Synchronously deletes this Directory.
override
-
exists(
) → Future< bool> -
Checks whether the file system entity with this path exists.
inherited
-
existsSync(
) → bool -
Synchronously checks whether the file system entity with this path
exists.
inherited
-
list(
{bool recursive = false, bool followLinks = true}) → Stream< FileSystemEntity> - Lists the sub-directories and files of this Directory.
-
listSync(
{bool recursive = false, bool followLinks = true}) → List< FileSystemEntity> - Lists the sub-directories and files of this Directory. Optionally recurses into sub-directories.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rename(
String newPath) → Future< Directory> -
Renames this directory.
override
-
renameSync(
String newPath) → Directory -
Synchronously renames this directory.
override
-
resolveSymbolicLinks(
) → Future< String> -
Resolves the path of a file system object relative to the
current working directory.
override
-
resolveSymbolicLinksSync(
) → String -
Resolves the path of a file system object relative to the
current working directory.
override
-
stat(
) → Future< FileStat> -
Calls the operating system's
stat()
function on path.inherited -
statSync(
) → FileStat -
Synchronously calls the operating system's
stat()
function on path.inherited -
toString(
) → String -
Returns a human readable representation of this Directory.
override
-
watch(
{int events = FileSystemEvent.all, bool recursive = false}) → Stream< FileSystemEvent> -
Start watching the FileSystemEntity for changes.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- current ↔ Directory
-
Creates a directory object pointing to the current working
directory.
getter/setter pair
- systemTemp → Directory
-
The system temp directory.
no setter