uniformMatrix3x4fv method

void uniformMatrix3x4fv(
  1. UniformLocation? location,
  2. bool transpose,
  3. dynamic value, [
  4. int? srcOffset,
  5. int? srcLength,
])

Implementation

void uniformMatrix3x4fv(
  UniformLocation? location,
  bool transpose,
  value, [
  int? srcOffset,
  int? srcLength,
]) native;