GlobalEventHandlers class Null safety
- Implemented types
- Implementers
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- on → Events
-
This is an ease-of-use accessor for event streams which should only be
used when an explicit accessor is not available.
read-only, override
-
onAbort
→ Stream<
Event> -
read-only
-
onBlur
→ Stream<
Event> -
read-only
-
onCanPlay
→ Stream<
Event> -
read-only
-
onCanPlayThrough
→ Stream<
Event> -
read-only
-
onChange
→ Stream<
Event> -
read-only
-
onClick
→ Stream<
MouseEvent> -
read-only
-
onContextMenu
→ Stream<
MouseEvent> -
read-only
-
onDoubleClick
→ Stream<
Event> -
@DomName('GlobalEventHandlers.ondblclick'), read-only
-
onDrag
→ Stream<
MouseEvent> -
read-only
-
onDragEnd
→ Stream<
MouseEvent> -
read-only
-
onDragEnter
→ Stream<
MouseEvent> -
read-only
-
onDragLeave
→ Stream<
MouseEvent> -
read-only
-
onDragOver
→ Stream<
MouseEvent> -
read-only
-
onDragStart
→ Stream<
MouseEvent> -
read-only
-
onDrop
→ Stream<
MouseEvent> -
read-only
-
onDurationChange
→ Stream<
Event> -
read-only
-
onEmptied
→ Stream<
Event> -
read-only
-
onEnded
→ Stream<
Event> -
read-only
-
onError
→ Stream<
Event> -
read-only
-
onFocus
→ Stream<
Event> -
read-only
-
onInput
→ Stream<
Event> -
read-only
-
onInvalid
→ Stream<
Event> -
read-only
-
onKeyDown
→ Stream<
KeyboardEvent> -
read-only
-
onKeyPress
→ Stream<
KeyboardEvent> -
read-only
-
onKeyUp
→ Stream<
KeyboardEvent> -
read-only
-
onLoad
→ Stream<
Event> -
read-only
-
onLoadedData
→ Stream<
Event> -
read-only
-
onLoadedMetadata
→ Stream<
Event> -
read-only
-
onMouseDown
→ Stream<
MouseEvent> -
read-only
-
onMouseEnter
→ Stream<
MouseEvent> -
read-only
-
onMouseLeave
→ Stream<
MouseEvent> -
read-only
-
onMouseMove
→ Stream<
MouseEvent> -
read-only
-
onMouseOut
→ Stream<
MouseEvent> -
read-only
-
onMouseOver
→ Stream<
MouseEvent> -
read-only
-
onMouseUp
→ Stream<
MouseEvent> -
read-only
-
onMouseWheel
→ Stream<
WheelEvent> -
read-only
-
onPause
→ Stream<
Event> -
read-only
-
onPlay
→ Stream<
Event> -
read-only
-
onPlaying
→ Stream<
Event> -
read-only
-
onRateChange
→ Stream<
Event> -
read-only
-
onReset
→ Stream<
Event> -
read-only
-
onResize
→ Stream<
Event> -
read-only
-
onScroll
→ Stream<
Event> -
read-only
-
onSeeked
→ Stream<
Event> -
read-only
-
onSeeking
→ Stream<
Event> -
read-only
-
onSelect
→ Stream<
Event> -
read-only
-
onStalled
→ Stream<
Event> -
read-only
-
onSubmit
→ Stream<
Event> -
read-only
-
onSuspend
→ Stream<
Event> -
read-only
-
onTimeUpdate
→ Stream<
Event> -
read-only
-
onTouchCancel
→ Stream<
TouchEvent> -
read-only
-
onTouchEnd
→ Stream<
TouchEvent> -
read-only
-
onTouchMove
→ Stream<
TouchEvent> -
read-only
-
onTouchStart
→ Stream<
TouchEvent> -
read-only
-
onVolumeChange
→ Stream<
Event> -
read-only
-
onWaiting
→ Stream<
Event> -
read-only
-
onWheel
→ Stream<
WheelEvent> -
read-only
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
addEventListener(
String type, dynamic listener(Event event), [bool? useCapture]) → void -
override
-
dispatchEvent(
Event event) → bool -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
removeEventListener(
String type, dynamic listener(Event event), [bool? useCapture]) → void -
override
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited
Constants
-
abortEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('abort')
-
blurEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('blur')
-
canPlayEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('canplay')
-
canPlayThroughEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('canplaythrough')
-
changeEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('change')
-
clickEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('click')
-
contextMenuEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('contextmenu')
-
doubleClickEvent
→ const EventStreamProvider<
Event> -
@DomName('GlobalEventHandlers.dblclickEvent')
const EventStreamProvider<Event>('dblclick')
-
dragEndEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('dragend')
-
dragEnterEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('dragenter')
-
dragEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('drag')
-
dragLeaveEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('dragleave')
-
dragOverEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('dragover')
-
dragStartEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('dragstart')
-
dropEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('drop')
-
durationChangeEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('durationchange')
-
emptiedEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('emptied')
-
endedEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('ended')
-
errorEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('error')
-
focusEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('focus')
-
inputEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('input')
-
invalidEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('invalid')
-
keyDownEvent
→ const EventStreamProvider<
KeyboardEvent> -
const EventStreamProvider<KeyboardEvent>('keydown')
-
keyPressEvent
→ const EventStreamProvider<
KeyboardEvent> -
const EventStreamProvider<KeyboardEvent>('keypress')
-
keyUpEvent
→ const EventStreamProvider<
KeyboardEvent> -
const EventStreamProvider<KeyboardEvent>('keyup')
-
loadedDataEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('loadeddata')
-
loadedMetadataEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('loadedmetadata')
-
loadEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('load')
-
mouseDownEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mousedown')
-
mouseEnterEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mouseenter')
-
mouseLeaveEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mouseleave')
-
mouseMoveEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mousemove')
-
mouseOutEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mouseout')
-
mouseOverEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mouseover')
-
mouseUpEvent
→ const EventStreamProvider<
MouseEvent> -
const EventStreamProvider<MouseEvent>('mouseup')
-
mouseWheelEvent
→ const EventStreamProvider<
WheelEvent> -
const EventStreamProvider<WheelEvent>('mousewheel')
-
pauseEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('pause')
-
playEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('play')
-
playingEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('playing')
-
rateChangeEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('ratechange')
-
resetEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('reset')
-
resizeEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('resize')
-
scrollEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('scroll')
-
seekedEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('seeked')
-
seekingEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('seeking')
-
selectEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('select')
-
stalledEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('stalled')
-
submitEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('submit')
-
suspendEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('suspend')
-
timeUpdateEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('timeupdate')
-
touchCancelEvent
→ const EventStreamProvider<
TouchEvent> -
const EventStreamProvider<TouchEvent>('touchcancel')
-
touchEndEvent
→ const EventStreamProvider<
TouchEvent> -
const EventStreamProvider<TouchEvent>('touchend')
-
touchMoveEvent
→ const EventStreamProvider<
TouchEvent> -
const EventStreamProvider<TouchEvent>('touchmove')
-
touchStartEvent
→ const EventStreamProvider<
TouchEvent> -
const EventStreamProvider<TouchEvent>('touchstart')
-
volumeChangeEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('volumechange')
-
waitingEvent
→ const EventStreamProvider<
Event> -
const EventStreamProvider<Event>('waiting')
-
wheelEvent
→ const EventStreamProvider<
WheelEvent> -
const EventStreamProvider<WheelEvent>('wheel')