putIfAbsent method Null safety

V putIfAbsent(
  1. K key,
  2. V ifAbsent(
      )
    )
    override

    Look up the value of key, or add a new entry if it isn't there.

    Returns the value associated to key, if there is one. Otherwise calls ifAbsent to get a new value, associates key to that value, and then returns the new value.

    final diameters = <num, String>{1.0: 'Earth'};
    final otherDiameters = <double, String>{0.383: 'Mercury', 0.949: 'Venus'};
    
    for (final item in otherDiameters.entries) {
      diameters.putIfAbsent(item.key, () => item.value);
    }
    print(diameters); // {1.0: Earth, 0.383: Mercury, 0.949: Venus}
    
    // If the key already exists, the current value is returned.
    final result = diameters.putIfAbsent(0.383, () => 'Random');
    print(result); // Mercury
    print(diameters); // {1.0: Earth, 0.383: Mercury, 0.949: Venus}
    

    Calling ifAbsent must not add or remove keys from the map.

    Implementation

    V putIfAbsent(K key, V ifAbsent()) {
      int comp = _splay(key);
      if (comp == 0) {
        return _root!.value;
      }
      int modificationCount = _modificationCount;
      int splayCount = _splayCount;
      V value = ifAbsent();
      if (modificationCount != _modificationCount) {
        throw ConcurrentModificationError(this);
      }
      if (splayCount != _splayCount) {
        comp = _splay(key);
        // Key is still not there, otherwise _modificationCount would be changed.
        assert(comp != 0);
      }
      _addNewRoot(_SplayTreeMapNode(key, value), comp);
      return value;
    }