Iterable<E> class Null safety

A collection of values, or "elements", that can be accessed sequentially.

The elements of the iterable are accessed by getting an Iterator using the iterator getter, and using it to step through the values. Stepping with the iterator is done by calling Iterator.moveNext, and if the call returns true, the iterator has now moved to the next element, which is then available as Iterator.current. If the call returns false, there are no more elements. The Iterator.current value must only be used when the most recent call to Iterator.moveNext has returned true. If it is used before calling Iterator.moveNext the first time on an iterator, or after a call has returned false or has thrown an error, reading Iterator.current may throw or may return an arbitrary value.

You can create more than one iterator from the same Iterable. Each time iterator is read, it returns a new iterator, and different iterators can be stepped through independently, each giving access to all the elements of the iterable. The iterators of the same iterable should provide the same values in the same order (unless the underlying collection is modified between the iterations, which some collections allow).

You can also iterate over the elements of an Iterable using the for-in loop construct, which uses the iterator getter behind the scenes. For example, you can iterate over all of the keys of a Map, because Map keys are iterable.

var kidsBooks = {'Matilda': 'Roald Dahl',
                 'Green Eggs and Ham': 'Dr Seuss',
                 'Where the Wild Things Are': 'Maurice Sendak'};
for (var book in kidsBooks.keys) {
  print('$book was written by ${kidsBooks[book]}');
}

The List and Set classes are both Iterable, as are most classes in the dart:collection library.

Some Iterable collections can be modified. Adding an element to a List or Set will change which elements it contains, and adding a new key to a Map changes the elements of Map.keys. Iterators created after the change will provide the new elements, and may or may not preserve the order of existing elements (for example, a HashSet may completely change its order when a single element is added).

Changing a collection while it is being iterated is generally not allowed. Doing so will break the iteration, which is typically signalled by throwing a ConcurrentModificationError the next time Iterator.moveNext is called. The current value of Iterator.current getter should not be affected by the change in the collection, the current value was set by the previous call to Iterator.moveNext.

Some iterables compute their elements dynamically every time they are iterated, like the one returned by Iterable.generate or the iterable returned by a sync* generator function. If the computation doesn't depend on other objects that may change, then the generated sequence should be the same one every time it's iterated.

The members of Iterable, other than iterator itself, work by looking at the elements of the iterable. This can be implemented by running through the iterator, but some classes may have more efficient ways of finding the result (like last or length on a List, or contains on a Set).

The methods that return another Iterable (like map and where) are all lazy - they will iterate the original (as necessary) every time the returned iterable is iterated, and not before.

Since an iterable may be iterated more than once, it's not recommended to have detectable side-effects in the iterator. For methods like map and where, the returned iterable will execute the argument function on every iteration, so those functions should also not have side effects.

Implementers
Available Extensions

Constructors

Iterable()
const
Iterable.empty()
Creates an empty iterable. [...]
const
factory
Iterable.generate(int count, [E generator(int index)?])
Creates an Iterable which generates its elements dynamically. [...]
factory

Properties

first → E
Returns the first element. [...]
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
isEmpty bool
Whether this collection has no elements. [...]
read-only
isNotEmpty bool
Whether this collection has at least one element. [...]
read-only
iterator Iterator<E>
Returns a new Iterator that allows iterating the elements of this Iterable. [...]
read-only
last → E
Returns the last element. [...]
read-only
length int
Returns the number of elements in this. [...]
read-only
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
single → E
Checks that this iterable has only one element, and returns that element. [...]
read-only

Methods

any(bool test(E element)) bool
Checks whether any element of this iterable satisfies test. [...]
cast<R>() Iterable<R>
Provides a view of this iterable as an iterable of R instances. [...]
contains(Object? element) bool
Whether the collection contains an element equal to element. [...]
elementAt(int index) → E
Returns the indexth element. [...]
every(bool test(E element)) bool
Checks whether every element of this iterable satisfies test. [...]
expand<T>(Iterable<T> toElements(E element)) Iterable<T>
Expands each element of this Iterable into zero or more elements. [...]
firstWhere(bool test(E element), {E orElse()?}) → E
Returns the first element that satisfies the given predicate test. [...]
fold<T>(T initialValue, T combine(T previousValue, E element)) → T
Reduces a collection to a single value by iteratively combining each element of the collection with an existing value [...]
followedBy(Iterable<E> other) Iterable<E>
Returns the lazy concatenation of this iterable and other. [...]
forEach(void action(E element)) → void
Invokes action on each element of this iterable in iteration order. [...]
join([String separator = ""]) String
Converts each element to a String and concatenates the strings. [...]
lastWhere(bool test(E element), {E orElse()?}) → E
Returns the last element that satisfies the given predicate test. [...]
map<T>(T toElement(E e)) Iterable<T>
The current elements of this iterable modified by toElement. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reduce(E combine(E value, E element)) → E
Reduces a collection to a single value by iteratively combining elements of the collection using the provided function. [...]
singleWhere(bool test(E element), {E orElse()?}) → E
Returns the single element that satisfies test. [...]
skip(int count) Iterable<E>
Returns an Iterable that provides all but the first count elements. [...]
skipWhile(bool test(E value)) Iterable<E>
Returns an Iterable that skips leading elements while test is satisfied. [...]
take(int count) Iterable<E>
Returns a lazy iterable of the count first elements of this iterable. [...]
takeWhile(bool test(E value)) Iterable<E>
Returns a lazy iterable of the leading elements satisfying test. [...]
toList({bool growable = true}) List<E>
Creates a List containing the elements of this Iterable. [...]
toSet() Set<E>
Creates a Set containing the same elements as this iterable. [...]
toString() String
Returns a string representation of (some of) the elements of this. [...]
override
where(bool test(E element)) Iterable<E>
Returns a new lazy Iterable with all elements that satisfy the predicate test. [...]
whereType<T>() Iterable<T>
Returns a new lazy Iterable with all elements that have type T. [...]

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

castFrom<S, T>(Iterable<S> source) Iterable<T>
Adapts source to be an Iterable<T>. [...]