getContext3d method Null safety
- @SupportedBrowser(SupportedBrowser.CHROME)
- @SupportedBrowser(SupportedBrowser.FIREFOX)
- {dynamic alpha = true,
- dynamic depth = true,
- dynamic stencil = false,
- dynamic antialias = true,
- dynamic premultipliedAlpha = true,
- dynamic preserveDrawingBuffer = false}
@SupportedBrowser(SupportedBrowser.CHROME), @SupportedBrowser(SupportedBrowser.FIREFOX)
Returns a new Web GL context for this canvas.
Other resources
- WebGL fundamentals from HTML5Rocks.
- WebGL homepage.
Implementation
@SupportedBrowser(SupportedBrowser.CHROME)
@SupportedBrowser(SupportedBrowser.FIREFOX)
gl.RenderingContext? getContext3d(
{alpha: true,
depth: true,
stencil: false,
antialias: true,
premultipliedAlpha: true,
preserveDrawingBuffer: false}) {
var options = {
'alpha': alpha,
'depth': depth,
'stencil': stencil,
'antialias': antialias,
'premultipliedAlpha': premultipliedAlpha,
'preserveDrawingBuffer': preserveDrawingBuffer,
};
var context = getContext('webgl', options);
if (context == null) {
context = getContext('experimental-webgl', options);
}
return context as gl.RenderingContext?;
}