Animation class

Inheritance
Annotations
  • @Native("Animation")

Constructors

Animation([AnimationEffectReadOnly effect, AnimationTimeline timeline])
factory

Properties

currentTime num
read / write
effect AnimationEffectReadOnly
read / write
finished Future<Animation>
read-only
id String
read / write
onCancel Stream<Event>
read-only
onFinish Stream<Event>
read-only
playbackRate num
read / write
playState String
read-only
ready Future<Animation>
read-only
startTime num
read / write
timeline AnimationTimeline
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
on Events
This is an ease-of-use accessor for event streams which should only be used when an explicit accessor is not available.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

cancel() → void
finish() → void
pause() → void
play() → void
reverse() → void
addEventListener(String type, EventListener listener, [bool useCapture]) → void
inherited
dispatchEvent(Event event) bool
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
removeEventListener(String type, EventListener listener, [bool useCapture]) → void
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited

Static Properties

supported bool
Checks if this type is supported on the current platform.
read-only

Constants

cancelEvent → const EventStreamProvider<Event>
const EventStreamProvider<Event>('cancel')
finishEvent → const EventStreamProvider<Event>
const EventStreamProvider<Event>('finish')